Mario+Rabbids Sparks of Hope - Heart of Darkmess

One of my favourite areas that I got to concept was the final world, where I took care of some elements of the Darkmess such as the Eyes and gates/fences, as well as the visual aspect of the gauntlet before the final boss.
Here you can see the visual development for the exploration and battle sections of Cursa's stronghold.

Art Direction: Mauro Perini
Lead: Fabrizio Stibiel

Heart of Darkmess Visual development.

Heart of Darkmess Visual development.

Corrupted Edge boss turf.

Corrupted Edge boss turf.

Huntress prisons.

Huntress prisons.

Bedrock Statue Turnaround.

Bedrock Statue Turnaround.

Midnite Statue Turnaround.

Midnite Statue Turnaround.

Daphne Statue Turnaround.

Daphne Statue Turnaround.

Mysterious Huntress Statue Turnaround.

Mysterious Huntress Statue Turnaround.

Corrupted Bowser boss turf.

Corrupted Bowser boss turf.

Corrupted Bowser arena prop: Throne.

Corrupted Bowser arena prop: Throne.

Corrupted Bowser arena prop: Scaffolding.

Corrupted Bowser arena prop: Scaffolding.

Darkmess Turf.

Darkmess Turf.

Corrupted Beacon Beach floating asteroids.

Corrupted Beacon Beach floating asteroids.

Corrupted Pristine Peaks floating asteroids.

Corrupted Pristine Peaks floating asteroids.

Corrupted Palette Prime floating asteroids.

Corrupted Palette Prime floating asteroids.

Corrupted Terraflora floating asteroids.

Corrupted Terraflora floating asteroids.

Corrupted Barrendale Mesa floating asteroids.

Corrupted Barrendale Mesa floating asteroids.

Darkmess Eye.

Darkmess Eye.

Darkmess Gate.
Symbols on the fence by Alice Pisoni.

Darkmess Gate.
Symbols on the fence by Alice Pisoni.

Darkmess Gate final in-game.

Darkmess Gate final in-game.