One of the first areas I got to work on.
I was tasked to come up with some visuals for the windmill area of Barrendale Mesa (as well as the Windmill design itself).
The idea was to combine the more natural feeling that was present in the middle area, with a more mechanical/sci-fi nature that would define the new area.
Also got to design some specific props and the battle for Daphne, at the end of the world.
Art Direction: Mauro Perini
Lead: Fabrizio Stibiel