Mario+Rabbids Sparks of Hope - Barrendale Mesa

One of the first areas I got to work on.
I was tasked to come up with some visuals for the windmill area of Barrendale Mesa (as well as the Windmill design itself).
The idea was to combine the more natural feeling that was present in the middle area, with a more mechanical/sci-fi nature that would define the new area.
Also got to design some specific props and the battle for Daphne, at the end of the world.

Art Direction: Mauro Perini
Lead: Fabrizio Stibiel

Approaching the windmill (night).

Approaching the windmill (night).

Approaching the windmill (day).

Approaching the windmill (day).

Nature and tech mixed in Explo for the Windmill area.

Nature and tech mixed in Explo for the Windmill area.

Momma's Windmill night time.

Momma's Windmill night time.

Momma's Windmill day 
time.

Momma's Windmill day
time.

Windmill turnaround.

Windmill turnaround.

Windmill turnaround.

Windmill turnaround.

PIPES!!

PIPES!!

Solar Flowers studies.

Solar Flowers studies.

Solar Flowers studies.

Solar Flowers studies.

Solar Flowers studies.

Solar Flowers studies.

Spyder: local Wildlife.

Spyder: local Wildlife.

Natural Turftool for the Battles.

Natural Turftool for the Battles.

Tech Turftool for the Battles.

Tech Turftool for the Battles.

Mixed Turftool for the Battles.

Mixed Turftool for the Battles.

Floating Elements for the battles.

Floating Elements for the battles.

Floating Elements for the battles.

Floating Elements for the battles.

Daphne boss fight Visual Development.

Daphne boss fight Visual Development.

Daphne boss fight phase 3.

Daphne boss fight phase 3.

Final in-game rendition.

Final in-game rendition.